Best new group board game




















And with so many versions of the game out there - including a ton of expansions , Star Trek and Game of Thrones -themed sets, a spinoff called Catan: Starfarers , and a handsome 25th Anniversary Edition - there are cool alternatives to try if you ever get bored of the original. If you loved the Redwall novels when growing up, Root should definitely be on your radar. It's an asymmetric strategy game featuring bucolic woodland creatures eager to take over the forest, and that includes everything from mice villagers to raccoon adventurers.

When combined with eye-catching artwork, it's a delight from the start. Just don't be fooled by those friendly designs. This is a layered experience with plenty of depth.

As an example, all factions come with their own mechanics and goals for victory. That puts Root amongst the best tactical board games for adults. Even though it's a lot to take in at first the rules need some getting used to , your patience will be rewarded. Interplay between factions like the Marquise de Cat - which aims to put down rebellion - and the Eyrie's bird nobility provides plenty to explore. Additionally, this is a game that encourages players to think creatively.

It's an example of what makes modern board gaming so special, to be honest; although it's not for everyone, Root is the poster-child of what this hobby is capable of. If friends or family are descending upon your home en-masse, Articulate!

A team-based trivia game with questions drawn from nature, pop-culture, and beyond, it can be played with over 20 people - or as few as four. What's more, it's easy to pick up.

Players take turns to describe words from a category, and their team has to guess as many of them as they can within 30 seconds. This advances your marker across the board, and the first team to reach the finish line wins. Throw in wildcard rounds where anyone can answer or spaces that allow you to rush ahead and you'll start to understand why this is one of those board games for families that's been going strong for decades since , to be precise.

Those questions aren't obscure, either. Everyone stands a chance of earning points for their team, no matter who they are or what interests they've got.

Unlike so many alternatives, you don't need to be a font of random knowledge to get ahead. That means Articulate! It's an essential purchase and a fair choice in terms of excellent board games for adults. Ticket to Ride is delightful in its own right, but its also perfect for an evening of entertaining your parents. Gentle and easy-going but strategic enough to keep you invested.

Your goal is to score points by creating train routes across the world, and certain lines offer greater rewards. However, there's a limited number of spaces - dawdle and you'll miss out. This exposes a tactical undercurrent running beneath the surface of this laid-back experience. A subtle mix of risk and reward, the fun lies in deciding whether to pursue quick wins or go after longer but more rewarding objectives.

Those who pay attention can also cut off their rivals. If Ticket to Ride goes down well, you can always try out other entries in the series as well. There's even a 15th Anniversary special edition with an updated map and premium tins in which to keep unique train tokens. Want a good present for a loved one? That's a great place to start. In terms of board games for adults that deserved their mature rating, Scrawl takes the cake. A filthy-minded road trip through the weirder parts of your brain, it's a delight at parties.

Scrawl is best described as a cross between Telephone and Pictionary; you get a ridiculous prompt card and have to draw what it tells you, be it "photocopying your balls" or "licking people's shoes". Your doodle then gets passed with no explanation to the person beside you, and they've got to write down what they think it is.

After that, the player beside them draws whatever it is their neighbour's written, and so on. Inevitably, it won't end well. Which is good news for us - the results are hysterical. Your original picture will get bent so far out of shape that it becomes unrecognisable. This leads to no end of in-jokes for you and your friends, making it a superb ice-breaker. That's Scrawl in a nutshell - funny and memorable. In fact, the game's closest relatives would be Cards Against Humanity or Joking Hazard due to the fact that it thrives on the same dark humor.

Essentially, it's very NSFW and utterly brilliant. Although Cosmic Encounter has been kicking around since the s, it's lost none of its edge. This is an operative sci-fi classic that's charmed audiences with its unusual gameplay for decades, and it's rarely been matched. If you're a fan of negotiating your way out of sticky situations in board games, this will be your jam.

On the face of it, everyone's goal is the same; set up five colonies on rival planets. That's where any common ground ends, though. Players will take command of one of 50 possible alien species, and they all boast unique abilities that upend the rules in creative ways. Some can only win battles if they lose the fight first. Others are able to reverse card numbers so 17 becomes Yet more can sneak a look at someone else's cards.

In other words, expect the unexpected - and be ready to counter it. As with so many board games for adults, there are more than a few bonus packs with which to expand Cosmic Encounters - you can add everything from the unknowable creatures of Cosmic Incursion to unexpected partnerships in Cosmic Alliance , and there's plenty more where that came from.

You aren't just proving that you're a sporting know-it-all with ESPN Trivia Night ; you'll be showing off your dexterity as well. Yup, sitting back and letting your answers do the talking isn't gonna cut it here. As you may have guessed, this isn't one of your average board games for adults - although it pits two teams against each other with questions on everything from the NHL Stanley Cup to players, getting something wrong allows you to take on a mini challenge that could win your team the point.

Because these task you with snapping a ball or puck into a scoring area, it's a fun test of your skills. It lets those that aren't a font of ESPN knowledge shine, too. It also allows chaos to reign, so this is definitely a good choice for parties. With teammates screaming answers and arguing over whether someone's flick earned a point or not, it'll give you memories to spare and plenty to laugh about. A wide variety of cards means that you won't find yourself repeating questions all that often, either.

It isn't just for the next season; this one's for keeps. Want more suggestions? Looking for something specific? Don't forget to check out our range of other board game guides.

No matter whether you're hunting down a beloved classic or something for your children, we've got you covered. Keen to try roleplaying games, on the other hand? I've been writing about games in one form or another for almost a decade with bylines ranging from Metro. Get the best gaming deals, reviews, product advice, competitions, unmissable gaming news and more! Included in this guide: 1.

Board games for adults - top 10 Image 1 of 2. Image 2 of 2. Betrayal at House on the Hill. Specifications Players: 3 - 6. Difficulty: Moderate. Lasts: 60 mins. Reasons to avoid - Potential for uneven games. Image 1 of 3. Image 2 of 3. Image 3 of 3. Blockbuster: The Game. Specifications Players: 4 - 8.

Setup: 2 mins. Lasts: 20 mins. Reasons to avoid - Anxiety-inducing. A common color, shape, or theme might be the only connection between a set of vision cards and a person card. The psychics bet on who they think placed a correct guess each round, and whoever wins the most bets has the greatest advantage during the final round.

In the last round, the ghost gives the psychics one final vision, and any psychic who guesses correctly wins. Why we love it: Pandemic Legacy: Season 1 is an amazing step up for people who love classic Pandemic but want more of both a plot and a challenge.

Every session adds new elements. But then things … change. As you play more games in the season, the viruses mutate, rules change, cities rise and fall, and new character options and abilities and penalties come into play. Each session is different from the one before because game modifications are permanent and carry over between sessions. The continuous gameplay creates the feeling of a coherent, evolving story, and we were always curious and terrified to find out what would happen next.

Player count: one to four Duration: two to three hours more or less, depending how you play Rules: website Ages: 14 and up. Each has special skills that benefit different styles of play. The goal of the game is to gain Fame points, which you can earn in a variety of ways: collecting bounties, delivering illegal cargo, and more.

As you make money from these jobs, you can upgrade your gear and even replace your starter ship with the famous Millennium Falcon, Slave I , and others. During each turn, a player can choose to move their ship between planets, purchase upgrades, and then do jobs, collect bounties, and so on. Although the game can run long in its standard first-topoints mode especially with four players , we found that it can be equally fun with a set time limit.

In that case, the winner is the person with the most Fame points when time expires. Why we love it: The Sherlock Holmes Consulting Detective series somehow generates the expansive, open-world feeling of video games like Breath of the Wild and Red Dead Redemption out of a small collection of paper materials and raw imagination. In other words, if you like this game, you may want to consider trying out one of those, too. A deduction game at its core, Consulting Detective is an irresistible puzzle for mystery fans of all stripes—and one that will challenge even the most seasoned gumshoes.

There are tons of potential sources, clues, and leads that you can review, following the threads of the case in a satisfyingly organic way to reach your own conclusions. At the back of each case book is a list of questions to be answered, some pertaining directly to the case and others hovering around the periphery of the story or relating to strange events unfolding in the city. In each case, he dramatically reveals how he would have cracked the caper, usually using fewer leads than you and being insufferably smug about it.

The third case in the current edition of the game is available as a free sample , if you want to try out the mechanics before you pick up the box. Sherlock Holmes Consulting Detective was first released in , and there are four editions at this point, each with 10 unique cases. Player count: two Duration: 20 minutes Rules: website Ages: 8 and up. Why we love it: As a commitment-phobe when it comes to games, I like that Cathedral is easy to learn and fast-paced—a game usually runs about 20 minutes.

Two players compete to outmaneuver each other on the board, and much of the strategy comes from staying several moves ahead of your opponent. Best of all, Cathedral is beautifully made: The hardwood pieces feel substantial, and the set is handsome enough to leave out on a coffee table, ready for play.

After one player places the cathedral, the players take turns placing their variously shaped pieces to capture territory and prevent their opponent from doing the same. The first person to place all of their pieces on the board wins. If neither player can place all of their pieces, the person whose remaining pieces take up less space is the winner. Why we love it: The gorgeous patterned board, vibrantly colored dice, and quality pieces of Sagrada drew me in. And its theme of building artisanal stained-glass windows offers a break from themes of so many other games that focus on collecting resources or land.

The rules are simple to understand, so you can dive right in to playing. And since it has a quick turnaround time of about 30 minutes, you can play multiple rounds on game night.

But guessing is so funny, and the big reveal of the dial at the end so exciting, that it keeps everyone at the table entertained.

Plus, the opposing team does actually get involved by placing a marker as to whether they think the real answer is to the left or right of the guess. They win a bonus point if they get it right. Wavelength works best as a party game with two teams and while the game suggests up to six on each side, there's nothing really stopping you playing more , but there's a cooperative mode that allows smaller player numbers to enjoy the game.

In this, you work together through a deck of seven clue cards to see how high you can score. This is great for families since it means no hurt feelings. And, honestly, you can just ignore the scoring completely if you want and simply play through cards — it's still a really fun time. Photosynthesis is one of the best board games for families thanks to its gentle theme that melds perfectly with the rules.

Take your place as Mother Nature, competing with other players to plant trees of your colour in the best spots in the forest, where they'll absorb the most light. Not only does the arboreal theme make this game look absolutely beautiful — the 3D trees will sucker anyone into playing, and the fact that each player's trees are a different shape as well as colour helps colourblind players — it works logically with the rules, making learning to play so much easier.

At the start of the game, you'll place two small trees in spaces near the edge of the hexagonal board, and you'll have a bank of more small trees, medium trees and large trees ready for later in the game. You'll also place the huge sun token along two sides of the board. The sun's light beams in straight lines across the board from the token, and if your trees get touched by it, you get light points, which you can spent to plant more trees, or grow your existing ones.

The problem? If your tree is behind someone else's, the sun won't reach it, so you'll get less light points that turn. The bigger the tree, the longer the shadow it casts. But the good news is that the sun moves partially around the board every turn, so suddenly your shaded trees are in the sun, and others are in the dark. When the sun has gone all the way around the board three times, the game ends — 18 rounds in total.

At first, you can only plant seeds of new trees near your existing trees, but as your trees get bigger, you can spread out more broadly, and that's where things get crunchy. You're all competing for the same prime spaces, but your trees take several turns to grow, so are you able to predict what will be in light and what will be in shadow in three turns time? And should you keep a big tree around to cast shadows and cause your opponents problems, or trade it in for the points you need to win the game leaving a new gap for your opponents to use in the process?

It's a game that offers lots of strategy and a feeling of deep competition, but it's not one where you really come out thinking someone treated you cruelly or anything like that, because it takes any plan takes several turns to pull off, so you could change your strategy and avoid the problem. And you can't help but love the pretty forest you build while playing, as our full Photosynthesis review attests. Pandemic is the best cooperative board game thanks to its tense structure and race-against-time feel.

This game has been in this list since way before the current situation, but it's only become more appropriate. Pandemic is a game of trying to stop diseases outbreaking all over the Earth, working together with everyone else. On your turn, you need to use your actions to move around locations treating diseases, building research stations, and finding the cures that will win you the game. Who can get to Beijing the fastest to treat the situation there? Madrid's at risk of an outbreak next turn, but focusing on that would delay your ability to cure one of the diseases by a whole round, so what do you focus on?

A clever tension is added by the card system at the heart of the game: to cure diseases for good, you need to collect sets of matching-colour cards. Except that these cards are also the fastest way to move around the board, and if you use them to travel, you can't then use them to cure, so again you're working out whether you need to spend a valuable card zipping across the board to prevent an outbreak, or whether you can risk leaving it to someone else… but you know that more disease will come out in the mean time.

And we haven't even mentioned the Epidemic cards! Sprinkled throughout the deck your draw from, these instantly step up the danger, not only spreading disease to a new location, but also guaranteeing that every location that currently has disease will get more of it. Cleverly, you can make the game harder or easier by adjusting how many Epidemic cards you include. Pandemic is wildly popular, and that for good reason: it's a compelling and dynamic experience that gives you lots of opportunities to feel triumphant even before the game is won — the right move at the right time to help you avoid defeat feels like a win in itself.

Being cooperative, kids can play along with adults without any penalty to their inexperience, since you can talk strategy together. And there are three expansions to add even more to the mix. We recommend "On The Brink", which adds three variations on the game, plus new roles for players to be — and you can combine the variations in different ways, if you want to make it really interesting.

There's also a new mini version of Pandemic, called Pandemic: Hot Zone — North America again, not a response to current events, but eerie nevertheless. It plays almost exactly like the main version, but is smaller, cheaper and over in 20 minutes.

It's less of a strategic battle than the full game, partly due to being over quicker, but as a 'travel-friendly' version of the game, or as a gift for someone who loves games, it's pretty ideal. There are actually lots more versions of Pandemic too — here's our guide to which version of Pandemic you should get! But how many matching cards should you collect before trading?

Whoever trades a colour first gets higher-value tokens. But if you trade a larger number of cards in one go, you get special bonus tokens with big points of their own, on top of the regular tokens. So, can you afford to spend one more turn collecting another couple of cards and going for the big payout?

Or will your opponent nip in first and leave you with just the leftovers? Our full Jaipur review talks more about why this is such a gem. Ticket to Ride New York is small but perfectly formed — a perfect first board game to kickstart your collection.

Ticket to Ride is a series of games in which you collect coloured cards, use those cards to connect different locations on a board, and get points for doing it. There are bigger versions of the game that cost more and play over a longer time, but we love this miniaturised version, which gives you all the tactics of the full game, but in a short, sharp, concentrated burst.

On your turn you'll mainly do one of two things: pick up two cards from the available pool of five to add to your hand; or take cards from your hand matching the colour of spaces on the board, and put your little taxi pieces down to 'claim' that route as your own.

You need to claim routes because you each have secret cards that tell you two places on the board, with a points value, and if you can connect them using continuous routes you've claimed, then you'll get the points. If you don't connect them, then you lose that many points. You also get points simply for claiming routes, and also for linking tourist spots on the board regardless of whether they're on your secret cards.

It's a really basic setup, but the key thing is how small the board is, and how few routes there are, and how quickly the game ends… you need to get in fast, because with four players, the routes are taken so much more quickly than you think, and the path you want to take might be totally cut off.

Play moves fast, as people rapidly take new cards, or claim routes, so you can pile through a game in under half an hour, then immediately line up to play again if things don't go your way. We're huge fans, as our full Ticket to Ride New York review explains.

The Quest for El Dorado is the best board game if you want something with the racing feeling of a classic dice-rolling game, but with a much smarter design.

This is part of a genre of modern board games called 'deck-building games', in which each player starts with an identical small deck of cards to everyone else, and during the course of the game you'll expand your deck with new cards that you choose, so by the end everyone is competing with wildly different, wildly personal decks.

You'll play through your own deck over and over, reusing its cards when you reach the end of the deck, clapping yourself on the back for all the great new cards you added to it as they combine in powerful ways.

The brilliant thing this game does is pair that clever basis with a race through a jungle landscape to be the first adventurer to reach the lost city of gold, El Dorado. Your ability to get there faster than everyone else depends on what abilities you stuff your deck with during the game. The land is made of up big boards with lots of hexagonal spaces on, and different hexagon colours denote different terrain types, such as villages, jungle, water and impassable mountains.

Each turn, you draw a small hand of cards from your deck, and certain cards enable you to cross certain types of terrain. It means that each turn is like a mini personal puzzle as you eye up possible routes on the board to work out which takes you furthest.

However, that does mean you have to draw the right cards — if all that's in front of you is water and you draw no cards suitable for that, you can't move. But you can do something else instead: buy new cards to add to your deck! These can add powerful new abilities, or can just help you move more easily.

The game comes with loads of card types, but only six are available to buy at any one time which helps to avoid the choice being overwhelming , and when a card type runs out, a player gets to choose what replaces it in the list of six, which adds a really interesting edge to your tactics — you're steering the decisions of other people as well as yourself. The game lets you approach it in different ways then: you can choose to spend early turns buying new cards, which will mean you fall behind others in the race initially, but you get a more powerful deck for surging forward later on; you can choose to always focus on movement, edging steadily towards the goal by always picking smart routes, but will another player catch up thanks to that plane they bought?

As you buy more cards, your deck also gets bigger, which means your best cards come up less often. There are places where you can remove cards from your deck, making it more efficient… but do you waste too much travel time if you go there?

Oh, and did we mention that you can't move through spaces with other players in, so you can block off players if you're feeling punchy. There's loads going on in the game, yet the rules are simple: draw cards; match symbols on cards with spaces on boards to move your piece, or buy new cards instead. And because the board is modular, you never need to race the same setup twice.

Quacks is maybe the best board game available today for getting the fun risk-taking feeling of gambling without the downsides. Especially since it was you who decided what tokens went in there.

You're all doing this together, eyeing up each other's success as you go. But you can feel that there are four other tokens in your bag too. Do you feel lucky, punk? You play nine rounds of filling the pot, and between rounds you get to buy new tokens to go into your bag, ready for drawing next time. The tokens have different powers and can be varied every time you play , which can result in some combinations that propel you up the board at speed… if the drawing luck is in your favour.

Wingspan has a sweet theme of building a menagerie of birds, but with meaty strategy you can really sink your teeth beak? Wingspan perfected a simple formula that helped it soar over the competition. Players are building a nature reserve for different species of bird cards from their hand. Attracting a bird means spending food and eggs, and you get more food, eggs and cards the more birds are already in your habitat.

It's a neat, devilish, circular puzzle that few other games have managed better. As you play, this loop draws you into the game, tighter and tighter. You'll be planning turns in advance, thinking about playing that bird to gain this food which in turn lets you play another bird and so on. It's so satisfying watching your little avian empire grow and thrive, and the strategy is in fine-tuning the system so it gives you exactly the resources you need exactly when you need them.

With different birds, needing different mixtures of the five types of food, though, that's a lot harder than it sounds. Most birds also have a special ability related to their species. The real-life Inca Dove, for instance, builds and lays in multiple nests, so its in-game equivalent nets you extra eggs.

These powers create constant, erm, chicken and egg problems to solve, as you often have to juggle priorities to get the best use out of them. That's not the whole secret to Wingspan's success, though. The components, from the lush bird art to the smooth resin eggs, are fantastic. There's even a cardboard dice tower in the shape of a bird-feeder, and the thoroughly pleasant theme of building an aviary has very wide appeal.

That, together with its relative simplicity for such a deep game, makes it great for family play with older kids. Players get points for the birds in their reserve, with harder-to-play cards worth more. There are also secret and public goals, such as having the most eggs in a certain type of nest, for bonus points. With just enough randomness to how games will play out and a good level of interaction to keep things exciting and social, Wingspan has the plumage to pull anyone deeper into its engrossing nest of strategies, as our full Wingspan review explains.

Splendor is one of the best board games for beginners, with its simple yet deep system of buying cards that enable you to buy more cards. For a small and light board game that contains enough strategy to play over and over, while also not being intimidating to new players, Splendor is the ideal option. It's a game of buying cards by paying a cost in gems of different colours, and every card you buy gives you more gems you can use to buy cards more easily, so everything snowballs satisfyingly as you play — the only way to buy the higher-value cards is to have a great suite of other cards in front of you.

Some cards have points values on, too usually only the more expensive ones , and when someone reaches 15 points, the game ends that round, though other players have a chance to buy one last card which could net them even more points. On your turn, you can do one of three things: take up to three gems from the central pool these are in the form of poker-style chips, and are deeply pleasing to play with which you'll use to buy cards later; buy a card using gems you already have; or reserve a card, which you can then buy and use it later, but that no one else can grab it in the mean time.

Everyone is buying cards from the same market in the middle, and any that are bought are immediately replaced, so even if you're not keen on the cards available, new ones appear as other people play. But this also means you might all be planning the same strategy, and you may find someone grabs the card you want from under you, or takes the last gem you need from the pot. Our full Splendor review talks more about why this is such a great entry-level game. Azul is a game of building a patterned wall using beautiful plastic tiles, and is surprisingly straightforward to play each round.

Finally, you can place a tile on the Wall. Well, except that every part of that is full of twists that bring scope for strategic thinking and interesting decisions.

When you take tiles, you can only take one colour of tile from one Factory Token though you can take all tiles of that colour. Any tiles left over on the Factory Token go into the middle — and this repeats as other players take their turns.

Each line must be filled with tiles of the same colour, and when filled, you can put exactly one of those tiles into the Wall the rest are recycled to be used in future turns. But maybe those sacrifices are worth it to get something in the perfect place on the Wall…. But where you can place tiles is limited by what you did with your Pattern Lines, so you can wind up wondering what you-from-three-turns-ago was thinking, or praising your earlier self for your visionary genius.



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