New super mario bros wii user manual




















Newer Falling Leaf. Newer Holiday Special V 1. Newer Little Autumn Adventure V 1. Newer Summer Sun V 1. Newer Super Luigi U V 1. Newer Super Luigi Wii Demo. Newer Super Mario 54 V 1.

Newer Super Mario Bros 7 Demo. Newer Super Mario Bros Wii 7. Newest Super Luigi Wii Demo. Newest Super Luigi Wii. RVLution Wii. Retro Remix.

Retro Super Mario Bros Wii. Revolution 64 Remastered. Super Luigi Land Wii V 1. Super Mario Jungle Jam. Super Mario Vacation. Sony PlayStation 3 4 Items 4.

Sony PlayStation 1 2 Items 2. Microsoft Xbox 1 Items 1. Microsoft Xbox One 1 Items 1. Nintendo 3DS 1 Items 1. Release Year. E-Everyone Items PEGI 3 Items G 11 Items PEGI 12 3 Items 3. Adult 1 Items 1.

PEGI 7 1 Items 1. T-Teen 1 Items 1. Manual Included Items Multiplayer Items Complete Edition 63 Items Online Playability 52 Items Wii Motion Plus Compatible 49 Items Special Edition 38 Items Collector's Edition 4 Items 4.

Gold Edition 1 Items 1. Region Code. PAL Items Region Free 3 Items 3. Not Specified Items Brand New Items Like New Items The toads does offer Luigi a ride though. He sees Bowser Jr. They get the job done, but with Bowser being too heavy, the impact of flipping him over causes a thunderous thud, making the castle quake a bit, and ultimately falls on Bowser and Bowser Jr.

Mario, Luigi and the Toads set out to rescue the Princess. The gameplay is the same as the Mario games starting from Super Mario Bros 3, where you start off in an overworld and move through a fixed path to get to a level. You finish a level and you are back on the overworld with a path opened, letting another level become available. Every level starts you off at the right of the screen, giving you the hint that you need to go left. Most of them can be busted or opened by jumping and hitting it with Mario, and will sometimes reveal coins.

Coins can be collected all throughout the game, and will give you an extra life if you can collect up to a hundred. There are new gameplay mechanics here that was introduced in the New Super Mario Bros for the DS that was carried over to the Wii, like the mini mushroom and the Star Coins, a larger version of the generic coin scattered throughout each level usually 3 pieces each level that you can collect and use in different parts of the overworld map. Aside from those mentioned, there is nothing really new in terms of gameplay in this Mario game, which is surprisingly nice with all the people looking for new stuff in old franchises, Mario has kept to his roots, but added features that will become a main stay feature for the newer Mario games to come.

The controls are as simple as it was back in the NES days. You hold your Wii remote sideways and use is like you would a NES controller. The few additions for this is the use of the motion controls, where you would shake to make your character spin useful for some power ups and giving your character a very slight boost in his jump.

The controls are as precise as ever, giving you great control over you character. The D-pad is used to move your character in the direction you are pressing. The 1 button is your dash and attack button if you have a power up that allows it. The 2 button is you jump button. Precise movement has always been a key skill in playing Mario games, and the controls for the New Super Maro Bros Wii does not slip up in this category.

The world and level design in the game is as anyone who has every played Mario would expect. It has that gorgeous, colorful feel that would make you want to be just lost in it. The level designs are wacky and fun and refreshing. There are 8 worlds overall not including the bonus world which gives you a lot of levels to go through.

The game holds your hand at first, giving you a bit of an easy platforming experience during the first few levels, but will later on become more and more challenging as the game progresses.

Enemy Courses — Goombas — can be seen roaming in the overworld. Going to their spot will start an enemy encounter will be the same for all enemy encounters. Boss in Fortress — Larry Koopa — mid overworld Fortress. The fight will have Larry Koopa with a wand that shoots out a blue magic type shot. Jump on his head 3 times to defeat. Boss in Castle — Larry Koopa — World 1 end castle.

Larry will have the same ability as in the fortress, but the floor will be divided into 5 and will alternate going up and down. Will also have a wand which shoots out purple magic, but will mostly use his air stomps. Boss in Castle — Roy Koopa — Roy will jump up into one of 5 warp pipes on the ceiling and will pop out of one, stomping to the ground. Jump on head 3 times to beat Roy.

Boss in Fortress — Lemmy Koopa — Lemmy and Mario will be on a platform covered in ice making it slippery and Lemmy will be on a ball while he shoots out yellow balls that bounce, it can be jumped on and Mario will bounce upward. Jump on Lemmy three times to end battle. Boss in Castle — Lemmy Koopa — You are once again pitted with Lemmy on an icy platform, but this time Lemmy will be on a much bigger ball, making him even harder to reach.

Use the balls that Lemmy will shoot out to reach him and stomp on his head 3 times to progress to next world. Boss in Fortress — Wendy Koopa — Wendy will shoot out rings that will bounce off the floor and walls that can damage Mario. Stomp on her head 3 times to defeat. Boss in Castle — Wendy Koopa — She will still shoot out bouncing rings, but both Mario and Wendy will be submerged underwater every few seconds the water will drain out in a moment.

Airship Battle — Bowser Jr. Stomping his head 3 times will end the battle. Boss in Fortress — Iggy Koopa — The room will have 3 platforms that move up and down, the middle one being different in timing while the two on the sides are on top, the middle will be on bottom while Iggy shoots out green magic.

Stomp on his head 3 times to defeat him. Boss in Castle — Iggy Koopa — Iggy will be on a platform that is chained to a Chain Chomp, which pulls the platform in the direction he is facing every time he jumps.

Avoid the Chomp until Iggy is back up, and jump on him again. Do this 3 times to beat Iggy. Boss in Fortress — Morton Koopa Jr. Morton will shoot out magic, step on him as he charges his magic. The elevated platforms will have a log shaped like a pencil with spikes that will go down on it similar to the logs in the whole fortress so be careful when on those elevated platforms. Jump on his head 3 times to defeat Morton.

Boss in Castle — Morton Koopa Jr. Every time Morton stomps on one of them, the ones directly adjacent to it will push up into the ceiling, which may kill Mario or any other character, so avoid the adjacent logs when Morton starts to jump. Stomp on his head 3 times to beat him. Push him to the electricity to shock him.

Do this 3 times to defeat him. Boss in Fortress — Ludwig Von Koopa — Ludwig will shoot out blue magic shots and will jump up to try and stomp on Mario, he will flutter a bit in his jump the same way Yoshi does. Stomp on his head when he lands.

Do this 3 times to beat Ludwig. Boss in Castle — Ludwig Von Koopa — This time, Mario and Ludwig will be fighting on 3 platforms that are moving upward, and will alternate speeds giving each platform a different height. Ludwig will shoot out a spread of 5 blue magic shots and then jump off screen. He will flutter above the platform that Mario is standing on in an attempt to stomp on him, so move platforms, then stomp his head when he lands. Make sure to move to a different platform after stomping as he will shell slide on the small platform and you may get hit.

Do this 3 times to defeat Ludwig and move on. Boss in Fortress — Kamek — The battle will be in a room with platform blocks of different sizes moving from the right of the room to the left. Kamek will be teleporting in and out of the screen, and then shoot out a blue magic shot, if his shot hits a platform, it is transformed into a Koopa. Stomp on him as he charges or fires his shot 3 times to defeat him.

His Clown Copter will now spit out a huge spiked ball on the ground and the ball will keep rolling.



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