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This building has hitpoints that each team's aim is to destroy other's Central Base. They are the headquarters of the teams and equipped with powerful defensive weapons. When a unit gets close, the base will automatically fire the units with anti-air Hadron cannons for air units or long-range pulse rifles for ground. Bank: Banks are tier-1 resource structures built from a Ground Zero for 50 Money.
With Stock Exchange, 3 additional Money can be produced over 5 seconds. Because of its Money gaining. It can be upgraded to a Treasury. Can be an opening strategy of CPUs. Treasury: Treasuries are tier-3 resource structures upgraded from a Bank for 50 Money.
Can use Gold Trading to produce 4 additional Money over 3 seconds. This building cannot be upgraded any further, it can only be demolished via "Destroy" property. Outposts are the main building for making ground units. It is generally used by Communists and Capitalists. Can also gain 1 Manpower over 3 seconds Recruit command. Can be an opening strategy of the CPUs. Barracks: Tier-2 deployment structure upgraded from an Outpost for 30 Money. Can Recruit. Arsenal: Tier-3 deployment structure upgraded from a Barracks for 80 Money and 50 Energy after building an Armory.
Unlocks the production of powerful troops such as Hover tanks with 30 Manpower and 10 Energy at a normal rate and Black Queens with 30 Money, 50 Manpower and 25 Energy at a very slow rate. Generator: Generators are a tier-1 resource structure built from a Ground Zero for 50 Money.
Produces 3 Energy over 5 seconds with Generate Power. This building automatically loops the Generate Power command after it is built. Solar Grid: Tier-3 resource structure upgraded from a Generator for 50 Money. Produces 4 power every 3 seconds with Absorb Power. Can produce the Modified Sakata with 50 influence. Can gain 3 Manpower over 5 seconds Resuscitate command , deploy Meditecs with 6 Manpower at a normal rate.
War Sanctum: Tier-3 hybrid structure upgraded from the Hospital for 65 Money. Any other government trying this against a Fascist will not be able to build enough troops in time, before the Fascist attacks.
This strategy works excellently against 'Cycle' as the large number of varied troops cannot be properly countered but poorly against 'The Long Game' as its units are not strong enough to break through.
This strategy takes time to put into effect, so if the enemy manages to attack early in the game, such as in a 'Rush' or a 'Rush-Cycle', the game can end before the player has a chance to put units on the field; once totally ready, however, nothing can stop this strategy- short, that is, of another player doing the same thing. This strategy works well against 'Buildup' as it will destroy the latter's weaker troops but will lose against an early attack from 'Rush-Cycle' or 'Rush'.
It may also fail against 'Long Game-Cycle'. This strategy favors the Capitalists. This strategy can end up as hybrids of any of the three others. This style relies on initially countering the enemies units, all while building more powerful structures. For instance, the first 4 units introduced- the Tank, Marine, Scout, and Roman- all have counters. If the opponent sends out Tanks, then send out Scouts- the Tanks cannot fire into the air.
If the opponent sends out Scouts, send in Marines; a massed group of marines will easily take out a similar group of scouts with ground to air rockets.
If the opponent sends out Marines, send out Romans; the Marines have low health and will be ripped apart by the Romans. And if the opponent sends out Romans, send in the Tanks, as the Roman's pulse rifles cannot penetrate the tank's armor. After the early stages, if played well, the enemy will have no real defense and will then succumb to the late stage of this strategy, which can end up in three ways:.
Type 1: The 'Rush-Cycle': In this, the player quickly exhausts the opponent's troops then quickly sends in his own, breaking what is left of the defense and destroying the enemy base. This works against 'Rush and 'The Long Game', especially the latter. Type 2: The 'Buildup-Cycle': In this the player, having exhausted the enemy defenses, will then build up a large number of troops and attack. However, certain site features may suddenly stop working and leave you with a severely degraded experience.
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