Deus ex direct3d support software rendering




















This item has been added to your Favorites. Created by. Saleck Offline. Category: Modding or Configuration. Languages: English. Guide Index. The Program Files folder. Getting Started. Updating Vanilla Deus Ex. Configuring the updated Deus Ex. Custom Launch Options for "Deus Exe". Configuring GMDX. That's it! This guide will help you in setting up Deus Ex on your computer. It's fairly straight forwards in getting Deus Ex set up so let's get to it! Let's start off with some important information.

The Program Files folder is a protected folder within your Windows installation that works differently from other folders on your computer. The long story short is that if you have your copy of Deus Ex located within either the Program Files or the Program Files x86 folder, you may encounter problems and some, or all, mods may not work at all.

This varies from machine to machine and some people may not have a problem at all. If mods are installed correctly, they may start working for you. Click Add Library Folder and make it anywhere you want. Once you've done this, you can reinstall Deus Ex into this new folder and proceed with the guide! First of all, make sure your copy of DirectX is up to date. You can find the Web Installer to install the latest updates here [www.

Even if you have any of the above installed and aren't sure about it, you can reinstall them safely as they will either update the current version installed or just reinstall itself. There are multiple ways to go from here. You can: Just have a vanilla experience with no extra bells and whistles whatsoever, Install the "GMDX" mod which includes several mods that will enhance visuals, slightly alter gameplay and enhance many other aspects I always recommend you play the original game first before you slap any mods on the game.

Let's start with just vanilla Deus Ex! This section is just if you want to have the ability to play vanilla Deus Ex with nothing extra included. You will need to go to Kentie. Windows 7 and later users can use whatever the latest version is. Windows XP users can only update to v5.

Simply download the correct ZIP file and extract it to your Deus Ex "System" folder, overwriting everything Windows asks you If you want to make a backup of the old files first though, go ahead.

Server Crash Attempt. Technical issues discussion about your computer and Deus Ex games. The server has been uncrashabble ever since. But today, two people were talking to each other in a different language about codes, and after this long conversation I logged in as admin to see if they were attempting and this is the messages I got. You do not have the required permissions to view the files attached to this post.

But they were talking about codes or something. Might want to turn this off if you want to set an extra-wide FOV for multiplayer games. Default: true. With this enabled, the lighting matches that of the original renderers. Otherwise, D3D10 renderers before version 18 use a more vibrant lighting scheme; after version 18 HDR is used in which case reverting to classic lighting improves performance.

Prevents the games from running too fast even with vsync disabled, by limiting the maximum frames per second drawn. Valid settings: 0 to whatever. Default: Think twice before completely disabling this, as wrong timing information will be fed to the shaders resulting in too-fast HDR for instance.

Setting this to a negative values makes the game use larger mipmaps textures than it'd normally do. Theoretically improves quality but far-off textures tend to look too 'busy'. Valid settings: to Default: 0. Default: true. Here set to False for aiming optimization in multi-player. Pretty GPU intensive, and you might not like the way it looks. Will use an external height map texture if present, otherwise the detail texture is used.

Default: false. Here 'True' for potential quality gain - certainly disable among first things if you struggle for FPS. Use negative values to pseudo sharpen textures.

Use positive values to blur textures and potentially improve performance at the expense of blurry textures. Here set to default for pure quality gain without noise or blur. Unfortunately, this does lead to artifacts where the textures don't tile example. Requires at least 4x anti aliasing enabled to take effect. Note: on some hardware this setting seems to result in black backgrounds around HUD icons, etc. I suspect this is a driver issue. DescFlags seems to be a related option but no information is available regarding its purpose.

Attempts to fake bump mapping if textures have normal maps present. Requires a normal map to be either present in the texture's bump map slot, or provided as an extra external texture. Otherwise, D3D10 renderers before version 18 use a more vibrant lighting scheme; after version 18 HDR is used in which case reverting to classic lighting improves performance. Greatly improves the look of various skies and alters the look of reflective surfaces and some windows.

Can be turned off for the look most people will be used to. By request. No reason to touch this. The following settings have been optimized approximately for best quality and may not work on all hardware.

Read descriptions and modify accordingly. Might cause unexpected problems, but doesn't seem to break anything major so far. Will fix problems with decals flickering in the distance with bit z-buffers, which is the most you can get on many video cards. Will also fix the issue with the Redeemer covering up part of the HUD. Partially breaks weapon rendering on the first person view one if using wireframe debug mode will clip near parts of it.

Doesn't help enough to make bit z-buffers work correctly. This should eliminate HUD corruption that can occur when antialiasing is enabled. Note that corruption with antialiasing enabled can still occur on the logo background if using Entry. Bigger performance hit than AF. Some also prefer to leave it at 0, as it can mess up menu buttons and provide minimal effect. Disable if you want to reduce lag in intense firefights. Likely examples of masked texture problems are rendering errors with solid colored boxes around railings and trees that can often times be fixed with the flush command.

There is some risk to using this option, which is why it's called a hack option. It's likely to be very safe, but not completely safe. Implementing it the completely safe way is a lot of extra work, so it uses the simple solution. If it does happen to fail, there will be some completely incorrect textures on some objects.

Enable this if you see black where something should be transparent ie crosshair, perhaps windows. For highest quality with OpenGL, set True. This smooths the edges of masked textures which helps them blend into the image better, rather than looking like fake cutouts.



0コメント

  • 1000 / 1000